Please enter the search related information in the fields below. Partial information works, e.g. "SP-21" in the "tdoc" field lists all TSG SA documents from 2021. Regular expressions mostly work in all fields (e.g. "2[34].501" in the "Spec" field lists all documents related to 23.501 and 24.501. Capitalization is disregarded, i.e. "3GPP" gives the same results as "3gpp".
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| tdoc | Title | Type / Revs | Source | Spec / CR | S/WID | Release | Meeting | Status | Links |
|---|---|---|---|---|---|---|---|---|---|
| S1-244030 | Seamless Immersive Reality in Education |
pCR revised to S1-244416 |
TNO | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244047 | Use case on network information exposure for immersive communication | pCR | ZTE Corporation | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
noted | [WTS] [JSN] |
| S1-244079 | Smart life for aging population with real-time communication |
pCR revised to S1-244503 |
China Unicom,Huawei | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244085 | New use case on Immersive Service Discovery |
pCR revised to S1-244504 |
Nokia | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244086 | New use case on Immersive Service Coordination | pCR | Nokia | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
merged | [WTS] [JSN] |
| S1-244091 | Immersive Gaming |
pCR revised to S1-244527 |
Qualcomm Innovation Center Inc | 22.87 0.1.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244107 | Use case on XR rendering offload support |
pCR revised to S1-244506 |
NTT DOCOMO, SK Telecom | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244114 | Use Case on Immersive Communication with built-in RTC |
pCR revised to S1-244528 |
China Mobile, Huawei | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244161 | Use case on supporting collaborative data service in Multi-site involved immersive communication |
pCR revised to S1-244508 |
ZTE Corporation, China Telecom | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244178 | pCR on Use Case Immersive interaction with built-in RTC | pCR | China Mobile Com. Corporation | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
noted | [WTS] [JSN] |
| S1-244226 | Discussion on real-time multi-point telepresense | discussion | KDDI Corporation | Rel-20 |
S1-108 AI: 8.1.4 |
noted | [WTS] [JSN] | ||
| S1-244228 | New Use Case: 6G System Supports Mixed Reality Co-Design using XR Immersive Communication |
pCR revised to S1-244507 |
Beijing Xiaomi Mobile Software | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244232 | New use case on real-time multi-point telepresence |
pCR revised to S1-244529 |
KDDI Corporation | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244253 | Use case on intelligent holographic shopping |
pCR revised to S1-244530 |
IIT Bombay | 22.87 0.0.1 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244262 | Use case on 6G Immersive Communications | SID new | Reliance Jio | Rel-20 |
S1-108 AI: 8.1.4 |
withdrawn | [WTS] [JSN] | ||
| S1-244266 | Pseudo-CR on applicability of existing Mobile Metaverse use cases and requirements to 6G | pCR | Nokia | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
merged | [WTS] [JSN] |
| S1-244292 | Use case on multi-media services with deterministic experience by collaborative processing among UE-network-cloud |
pCR revised to S1-244525 |
Huawei | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244293 | Use case on V2X infotainment | pCR | Huawei | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
noted | [WTS] [JSN] |
| S1-244294 | Use case on phone empowered wireless split rendering |
pCR revised to S1-244526 |
Huawei | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244312 | Use Case On Glasses-free 3D Communication |
pCR revised to S1-244531 |
China Mobile Com. Corporation | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244325 | Mixed Reality (MR) Gaming |
pCR revised to S1-244532 |
Ericsson LM | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244345 | 6G inputs from Reliance Jio | discussion | Reliance Jio | Rel-20 |
S1-108 AI: 8.1.4 |
withdrawn | [WTS] [JSN] | ||
| S1-244348 | Use Case on holographic conference |
pCR revised to S1-244533 |
China Mobile Com. Corporation | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244416 | Seamless Immersive Reality in Education |
pCR revision of S1-244030 revised to S1-244502 |
TNO, KPN, Telefonica | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244501 | 22.870 pCR: Immersive Communication General |
pCR revision of S1-244271 revised to S1-244649 |
Samsung | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244502 | Seamless Immersive Reality in Education |
pCR revision of S1-244416 revised to S1-244841 |
TNO, KPN, Telefonica, Orange | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244503 | Smart life for aging population with real-time communication |
pCR revision of S1-244079 |
China Unicom, Huawei | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
noted | [WTS] [JSN] |
| S1-244504 | New use case on Immersive Service Discovery and Coordination |
pCR revision of S1-244085 revised to S1-244842 |
Nokia | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244505 | New use case on Immersive Service Coordination | pCR | Nokia | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
withdrawn | [WTS] [JSN] |
| S1-244506 | Pseudo-CR on XR rendering offload support |
pCR revision of S1-244107 revised to S1-244844 |
NTT DOCOMO, SK Telecom | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244507 | New Use Case: 6G System Supports Mixed Reality Co-Design using XR Immersive Communication |
pCR revision of S1-244228 |
Xiaomi | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
withdrawn | [WTS] [JSN] |
| S1-244508 | Use case on supporting collaborative data service in Multi-site involved |
pCR revision of S1-244161 revised to S1-244846 |
ZTE Corporation, China Telecom | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244525 | Use Case on multi-media services with deterministic experience via |
pCR revision of S1-244292 revised to S1-244847 |
Huawei, HiSilicon, OPPO | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244526 | Use Case on phone empowered wireless split rendering |
pCR revision of S1-244294 |
Huawei, HiSilicon | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
noted | [WTS] [JSN] |
| S1-244527 | Immersive Gaming |
pCR revision of S1-244091 revised to S1-244814 |
Qualcomm | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244528 | Use case on Immersive Communication with built-in RTC |
pCR revision of S1-244114 revised to S1-244845 |
China Mobile; Huawei | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244529 | New use case on real-time multi-point telepresence |
pCR revision of S1-244232 |
KDDI | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
withdrawn | [WTS] [JSN] |
| S1-244530 | Use case on intelligent holographic shopping |
pCR revision of S1-244253 |
Indian Institute of Technology | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
noted | [WTS] [JSN] |
| S1-244531 | Use Case On Glasses-free 3D Communication |
pCR revision of S1-244312 |
China Mobile | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
noted | [WTS] [JSN] |
| S1-244532 | Mixed Reality (MR) Gaming |
pCR revision of S1-244325 revised to S1-244809 |
Ericsson | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244533 | Use Case on holographic conference |
pCR revision of S1-244348 |
China Mobile | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
noted | [WTS] [JSN] |
| S1-244649 | 22.870 pCR: Immersive Communication General |
pCR revision of S1-244501 revised to S1-244840 |
Samsung, Nokia | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244809 | Mixed Reality (MR) Gaming |
pCR revision of S1-244532 revised to S1-244827 |
Ericsson | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244814 | Immersive Gaming |
pCR revision of S1-244527 revised to S1-244843 |
Qualcomm | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244827 | Mixed Reality (MR) Gaming |
pCR revision of S1-244809 revised to S1-244871 |
Ericsson | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244840 | 22.870 pCR: Immersive Communication General |
pCR revision of S1-244649 revised to S1-244905 |
Samsung, Nokia, China Unicom | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244841 | Seamless Immersive Reality in Education |
pCR revision of S1-244502 revised to S1-244906 |
TNO, KPN, Telefonica, Orange, China Unicom | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244842 | New use case on Immersive Service Discovery and Coordination |
pCR revision of S1-244504 |
Nokia | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
noted | [WTS] [JSN] |
| S1-244843 | Immersive Gaming |
pCR revision of S1-244814 |
Qualcomm | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
agreed | [WTS] [JSN] |
| S1-244844 | Pseudo-CR on XR rendering offload support |
pCR revision of S1-244506 revised to S1-244907 |
NTT DOCOMO, SK Telecom | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244845 | Use case on Immersive Communication with built-in RTC |
pCR revision of S1-244528 |
China Mobile; Huawei | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
noted | [WTS] [JSN] |
| S1-244846 | Use case on supporting collaborative data service in Multi-site involved |
pCR revision of S1-244508 |
ZTE Corporation, China Telecom | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
noted | [WTS] [JSN] |
| S1-244847 | Use Case on multi-media services with deterministic experience via |
pCR revision of S1-244525 |
Huawei, HiSilicon, OPPO | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
agreed | [WTS] [JSN] |
| S1-244871 | Mixed Reality (MR) Gaming |
pCR revision of S1-244827 |
Ericsson | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
noted | [WTS] [JSN] |
| S1-244905 | 22.870 pCR: Immersive Communication General |
pCR revision of S1-244840 |
Samsung, Nokia, China Unicom | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
agreed | [WTS] [JSN] |
| S1-244906 | Seamless Immersive Reality in Education |
pCR revision of S1-244841 revised to S1-244921 |
TNO, KPN, Telefonica, Orange, China Unicom, China Mobile | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244907 | Pseudo-CR on XR rendering offload support |
pCR revision of S1-244844 revised to S1-244919 |
NTT DOCOMO, SK Telecom, Telefonica, Huawei | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
revised | [WTS] [JSN] |
| S1-244919 | Use case on XR rendering offload support |
pCR revision of S1-244907 |
NTT DOCOMO, SK Telecom | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
agreed | [WTS] [JSN] |
| S1-244921 | Seamless Immersive Reality in Education |
pCR revision of S1-244906 |
TNO, KPN, Telefonica, Orange, China Unicom, China Mobile | 22.87 0.0.0 | FS_6G-REQ | Rel-20 |
S1-108 AI: 8.1.4 |
agreed | [WTS] [JSN] |
59 documents (0.38141989707947 seconds)